Plane mind map tutorial11/8/2023 ![]() ![]() Nothing really looks like it happened in the viewport, but if I orbit around that plane you'll see that box now will always be in front of the plane. And rotate down to X-Ray, we're going to turn that on. And I'm going to scoot this out a little bit so we can actually see it. ![]() We're going to click on this brown cube object right here. First we're going to set up what is called an X-Ray feature on the box, and to do that we need to go over here under the Properties tab for our cube. And move that box up so it's right on top of that grid there. Before that I'm going to move my image plane up so his feet is on the ground. So we've got to set it up so it's correct. Right now we can't see through the cube, you see it's blocking the image behind it. Our image plane is correct, but we still need to setup what will eventually be our character object, this cube here. It's just a little bit easier way to work. See how all those other numbers took care of themselves that way, and you don't need to keep track of three axes all the time. That's pretty close to 180, that looks about like what we want. And you'll see that, again, this number right here is moving. He's not exactly right, so we're going to scroll up again and tug on that red axis. Well, you can see he's sideways right now. That's going to put the image on that plane. So what I'm going to do is go down here to Shading and click Textured Solid. And now that has been rotated 90 degrees on the y-axis. So I'm going to go ahead and type in (mumbling). And we're just going to tug on that green axis, in my case, and you'll see that now we know that that axis is the one we want. I'm going to go ahead and zero these out. Or if I go over to the red band I can move on that axis. What that means is we're moving on the y-axis. And if we move these bands around you'll see this number here moving. So we're going to hit N, and that's going to bring up our Transform tools. I'm going to show you a quick way to know which way you're rotating or moving an object. ![]() And the size doesn't really matter right now. It's not going to show the file yet on the plane but we're going to get the plane into position. This file will be included in the exercise files for this video. It's under File, Import, and it's right there So we just click on that. Now we have to go find where Blender put that. And that little running guy there should highlight, and we're set, so we just say Save User Settings. And the one that we want is Import-Export: Import Images as Planes. There's thousands of add-ons so we're going to type in Images and that will bring up these two options. So we're going to go to File, User Preferences, and Add-ons, click on that. In other words we've got to add it, it's called an add-on. Blender has a tool for this, but it's not part of the basic interface. ![]() We have to create a plane so that our image or our concept art can go on that plane so we have something to model from. The next thing I'm going to do is click on my cube and move it away from the center or where the green and the red line intersect there because we're going to have another object pop in there in a minute. That will clean up the scene a little bit. And our lamp, I don't need that right now either so I'm going to turn that little eyeball off. So I'm going to go over here to my outliner and turn that off. First thing I'm going to do is clean up this scene a little bit, because we don't need our camera. You'll recognize this, we've got our lamp, our camera, and our cube. Let's take a look at how Blender handles image planes and some tricks we can use to make this part of modeling a character a little easier. Setting up our scene so we can see the reference images is an important part of modeling a character. ![]()
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